Answer by WillNorval
In case anyone comes across this issue in the future, a solution I found was to set the platform destination as 'PC, Mac & Linux standalone'. Initially my project was set to build for the 'web...
View ArticleAnswer by yourulenl
I got the same exact problem. I found the problem persists in a document in the project/Library folder. After closing the project and renaming the Library folder, it gets rebuild automatically. After...
View ArticleAnswer by Emiles
I encountered an issue where by i'd called OSCHandler.Instance.Init() multiple times. This was due to putting that particular line on a behaviour that was attached to multiple objects. I then got the...
View ArticleAnswer by eStudent
Thanks Graham. But no, rebooting doesn't help :( I don't think a previous client is blocking the port. I have several project versions on my PC, in some the plugin works in some it doesn't. If...
View ArticleAnswer by Graham-Dunnett
I've never encountered UnityOSC before. The errors you get suggest that the plugin is not able to create a network connection, which might mean that a previous run of Unity has created a client on port...
View ArticleAnswer by WillNorval
In case anyone comes across this issue in the future, a solution I found was to set the platform destination as 'PC, Mac & Linux standalone'. Initially my project was set to build for the 'web...
View ArticleAnswer by yourulenl
I got the same exact problem. I found the problem persists in a document in the project/Library folder. After closing the project and renaming the Library folder, it gets rebuild automatically. After...
View ArticleAnswer by Emiles
I encountered an issue where by i'd called OSCHandler.Instance.Init() multiple times. This was due to putting that particular line on a behaviour that was attached to multiple objects. I then got the...
View ArticleAnswer by eStudent
Thanks Graham. But no, rebooting doesn't help :( I don't think a previous client is blocking the port. I have several project versions on my PC, in some the plugin works in some it doesn't. If...
View ArticleAnswer by Graham-Dunnett
I've never encountered UnityOSC before. The errors you get suggest that the plugin is not able to create a network connection, which might mean that a previous run of Unity has created a client on port...
View ArticleAnswer by WillNorval
In case anyone comes across this issue in the future, a solution I found was to set the platform destination as 'PC, Mac & Linux standalone'. Initially my project was set to build for the 'web...
View ArticleAnswer by yourulenl
I got the same exact problem. I found the problem persists in a document in the project/Library folder. After closing the project and renaming the Library folder, it gets rebuild automatically. After...
View ArticleAnswer by Emiles
I encountered an issue where by i'd called OSCHandler.Instance.Init() multiple times. This was due to putting that particular line on a behaviour that was attached to multiple objects. I then got the...
View ArticleAnswer by eStudent
Thanks Graham. But no, rebooting doesn't help :( I don't think a previous client is blocking the port. I have several project versions on my PC, in some the plugin works in some it doesn't. If...
View ArticleAnswer by Graham Dunnett
I've never encountered UnityOSC before. The errors you get suggest that the plugin is not able to create a network connection, which might mean that a previous run of Unity has created a client on port...
View Article