Answer by Graham Dunnett
I've never encountered UnityOSC before. The errors you get suggest that the plugin is not able to create a network connection, which might mean that a previous run of Unity has created a client on port...
View ArticleAnswer by eStudent
Thanks Graham. But no, rebooting doesn't help :( I don't think a previous client is blocking the port. I have several project versions on my PC, in some the plugin works in some it doesn't. If...
View ArticleAnswer by Emiles
I encountered an issue where by i'd called OSCHandler.Instance.Init() multiple times. This was due to putting that particular line on a behaviour that was attached to multiple objects. I then got the...
View ArticleAnswer by yourulenl
I got the same exact problem. I found the problem persists in a document in the project/Library folder. After closing the project and renaming the Library folder, it gets rebuild automatically. After...
View ArticleAnswer by WillNorval
In case anyone comes across this issue in the future, a solution I found was to set the platform destination as 'PC, Mac & Linux standalone'. Initially my project was set to build for the 'web...
View ArticleAnswer by Graham-Dunnett
I've never encountered UnityOSC before. The errors you get suggest that the plugin is not able to create a network connection, which might mean that a previous run of Unity has created a client on port...
View ArticleAnswer by eStudent
Thanks Graham. But no, rebooting doesn't help :( I don't think a previous client is blocking the port. I have several project versions on my PC, in some the plugin works in some it doesn't. If...
View ArticleAnswer by Emiles
I encountered an issue where by i'd called OSCHandler.Instance.Init() multiple times. This was due to putting that particular line on a behaviour that was attached to multiple objects. I then got the...
View ArticleAnswer by yourulenl
I got the same exact problem. I found the problem persists in a document in the project/Library folder. After closing the project and renaming the Library folder, it gets rebuild automatically. After...
View ArticleAnswer by WillNorval
In case anyone comes across this issue in the future, a solution I found was to set the platform destination as 'PC, Mac & Linux standalone'. Initially my project was set to build for the 'web...
View ArticleAnswer by Graham-Dunnett
I've never encountered UnityOSC before. The errors you get suggest that the plugin is not able to create a network connection, which might mean that a previous run of Unity has created a client on port...
View ArticleAnswer by eStudent
Thanks Graham. But no, rebooting doesn't help :( I don't think a previous client is blocking the port. I have several project versions on my PC, in some the plugin works in some it doesn't. If...
View ArticleAnswer by Emiles
I encountered an issue where by i'd called OSCHandler.Instance.Init() multiple times. This was due to putting that particular line on a behaviour that was attached to multiple objects. I then got the...
View ArticleAnswer by yourulenl
I got the same exact problem. I found the problem persists in a document in the project/Library folder. After closing the project and renaming the Library folder, it gets rebuild automatically. After...
View ArticleAnswer by WillNorval
In case anyone comes across this issue in the future, a solution I found was to set the platform destination as 'PC, Mac & Linux standalone'. Initially my project was set to build for the 'web...
View Article
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